


The number of objects range always from the above recommended 3000 to 3700 and can sustain as many units as you can throw in 10-40 minute matches. All maps have been playtested by me and contain easter eggs, radio chatter for events, items and buildings rarely used but loved by the players from regular campaign, new playstyles, subtle attempts at faction balancing, and since I got a low-end PC, I've also made sure to make the maps with as much detail as possible, without killing the performance/download times between players. Map files contain a Readme.txt for more information on how the maps were built and strategies about them. The mod combines classic C&C gameplay with new systems and an intense, complex story to form an exciting game world. Sand Tiger (City&Fortress Map 2v2) [Preview: Youtu.beīorderlands (City, Plains, Industry) [Preview: Youtu.be The Power of High-Tech Warfare (TPoHW) is a total-conversion mod, created by German community member DetoNato and his team, which features a futuristic battlefield against a time-traveling cybernetic lifeform. It brings a grounded, close quarter combat experience to the game.

Transylvania (Snow Map 1v1) [Preview: Youtu.be Zero Hour is a tactical FPS with online team-based game play that takes place in a variety of fictional locations interpreted in Bangladesh with Real-life scale & resource management. Wanted to give the game of my childhood some love and with the lowest amount of scripting and level design, I have created a multiplayer map back for players that want to live a new, more lively experience in Zero Hour.
